box.append(this.button.button, Big.BoxPackFlags.NONE);
+ let hotCorner = new Clutter.Rectangle({ width: 1,
+ height: 1,
+ opacity: 0,
+ reactive: true });
+
+ // In addition to being triggered by the mouse enter event, the hot corner
+ // can be triggered by clicking on it. This is useful if the user wants to
+ // immediately undo the effect of triggering the hot corner once in the
+ // hot corner.
+ hotCorner.connect('enter-event',
+ Lang.bind(this, this._onHotCornerTriggered));
+ hotCorner.connect('button-release-event',
+ Lang.bind(this, this._onHotCornerTriggered));
+
+ box.add_actor(hotCorner);
+
let statusbox = new Big.Box();
let statusmenu = this._statusmenu = new Shell.StatusMenu();
statusmenu.get_icon().hide();
this._clock.set_text(displayDate.toLocaleFormat("%a %l:%M %p"));
Mainloop.timeout_add(msecRemaining, Lang.bind(this, this._updateClock));
return false;
- }
+ },
+
+ _onHotCornerTriggered : function() {
+ Main.overlay.toggle();
+ return false;
+ }
};